Tradigital art

In an attempt to appease my traditional fine arts side with the digital, I quite like the idea of creating collages and compositions on photoshop which I can print and paint over the top of it.

Heres a shitty example to demonstrate what I mean, done on photoshop but its suppose to represent the painting with the digital image

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In transporting the aesthetics of the 3d world with its specific colours, lights, shapes and perspectives onto canvas and into the gallery, the images raise interesting questions about the history of portraiture and conventions of photography and painting. As with many of their (0100101110101101.org) predecessors in traditional media, these self portraits are based less on a realistic depiction than an idealised self image that is often stereotypical and largely matches the Western cannon of beauty

Digital Art, Christianne Paul, pg.2440

Digital technology as a tool (First mind map)

First mind map on several basic aspects of how digital technology can be used in the creation of art objects.

Digital technology as a tool:

Painting – the use of programmes such as Photoshop, Illustrator, Artrage etc, as a key tool in the creation of templates for artworks.

3 way to incorporate software into painting; the first to solely programmes with other hardware such as graphic tablets to create digital paintings which the artist is able to print and display on canvas.

The second to partly create templates, again printed out on canvas whilst allowing the artist to paint certain sections or paint on top of what they have created in the computer. Bordering the gap between the real and the digital creating ‘tradigital’ works.

The third to create the image within the computer and transfer it to canvas or another surface by traditional means such as paint on canvas.

Sculpture – again like digital painting the use of software programmes such as Maya, 3Dstudio max and Zbrush are potential tools for the creation of digital sculpture.

To create a template within a programme allowing all the techniques of digital manipulation and create it with real materials.

To create sculptural objects virtually and have them 3D printed.

Video – Digital manipulation of video pieces through programmes such as Final Cut Pro, Adobe Premiere and After Effects.

The camera in itself can viewed as a piece of digital technology, likewise with still cameras.

Performance – The use of the camera and editing software to document performances

Live performances, VJ works using software such as Modul8 incorporate the manipulation of video using both software and hardware to create performances (mainly accompanied by music)

Performances using the Internet as a medium for reach a wider audience.

Installation – incorporation of video, sculpture etc into a gallery environment

Digital hardware would play a prominent role in installation art

Hello everyone 🙂 For my presentation I have decided to write out what my intentions are in a blog post,

To expand on my initial proposal when applying for this Masters course, I intend to study the use of the body in the creation of art and more specifically, how artists are incorporating digital technologies into their practice to achieve their final works. Over the past few decades digital hardware and software has advanced at a tremendous speed and my interests lie in how these technologies will be applied when working with the body, a theme that has been present in many different cultures and art movements that go as far back as the cavemen and ranging to greek sculpture and also present in more contemporary examples such as performance art.

At this stage in my project I am still trying to really focus my ideas into an area to work on. As with every project I start I find my brain is all over the place, thinking about a million things at once which can be quite frustrating. To try and combat this I have spent the last couple of weeks doing a lot of reading both into the Digital Art field and how different artists have used the body in their artworks.  Whilst doing this I have found a quote by Sally O’Reilly in her book ‘The Body in Contemporary Art’ which I have been going back to as a starting point for my research.

“Besides he fact that our self image is a social construction, it is suggested that our perpetual negotiation and interaction with the people, places and situations that surround us must include the technological entities that pervade all our bodies, senses and intellectual perception.”

In this quote O’Reilly is touching on the fact that our self image and individual identites are created by the environment around us, people, places and situations, as well as stating that this list must include the ‘technological entities’ that are gradually becoming more and more used within the 21st century. Using this as a starting point I have developed a list of aspects which I intend to research:

  • How artists have used the human body in their work over the ages, the body as a vehicle to express human experience to others.
  • To research the idea of cultural aspects such as religion, mythology and the environment to develop an understanding of this.
  • How technology has changed our perceptions of culture that is different from our own
  • The use of technology such as the Internet to learn and integrate with others, the effects of a multi cultural society and how this changes our preconceived ideas of who we are and the world we live in.
  • The effect of digital technologies as a tool for the artist in the creation of art objets.
  • How these technologies will become embedded in artist practice in the future.

Hopefully with some criticism and feedback from the group I will be able to refine these ideas 🙂

Background on myself and work I’ve done

For the past four years I have been studying Digital Art at the University of the West of Scotland where I obtained a Honours degree at 2:1 level. My time there has opened my eyes to an extensive range of mediums and disciplines in relation to digital technologies, and many ways of working that I would not have had the chance to experiment with if I went to study a fine art degree which was my original plan.

For this presentation I have included pictures from my degree show Digital Renaissance where I created an installation based on the idea of progression and memory. This theme was something I had been thinking about for a while and created several projects based on this over the course of my time at University, in my Honours year I decided to make this the core concept of my work and I intend to continue with this whilst taking a more in depth approach to how the body can be used to develop and explore these ideas.

To go back to O’Reillys quote on the idea of self image and identity based on the people, places and situations around us I decided to use myself as the focal point of a project where I documented several stages over the past 20 years into different sections of a chest of drawers. The video I created of myself attempting to pull this up a hill was to symbolise the idea of keeping memories with us, keeping them with us throughout our lives as if they were an extension to ourselves. This idea was also followed up in the installation above, where I used old shoes to show a progression symbolising a journey with the shoes representing the different stages similar to the items in the chest of drawers.

these images are the first digital paintings I did on photoshop examining still life and portraiture