Cao Fei

Project undertaken on Second Life, the artist created a virtual city called rmb city.

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Second Life exhibitions; Real vs Virtual 3

Second Life exhibitions; Real vs Virtual 2

Second Life exhibitions; Real vs Virtual

Collections of images from exhibitions dealing with Second Life both within Second Life itself but also in physical galleries

Appropriation

Gradually over the course past weeks I feel the idea of appropriation and originality have been issues that pop up quite often, in particular to work created within the digital realm. I think it would be an interesting topic to investigate more, the idea surrounding my original topic of the body in contemporary art and digital technologies can still find it’s place within this.

The term itself can be defined as “the use of borrowed elements in the creation of a new work”, and has been a fundamental aspect of the creation of art works in the past and increasingly more so as the development of digital technologies progresses. Examples such as Picassos collages and Duchamps readymades can be seen as early 20th century appropriation artworks, indeed any readymade work could be viewed in some sense as an act of appropriation.

The progression of digital technology has made the possibility of appropriation and creation of work from it all the easier with the ability to copy and paste, along with the ability to take assets from sources such as the Internet, something that I focussed on in my dissertation which I will make a post about at a later date. Works such as the LHOQQ by Duchamp took the image of the Mona Lisa and let the artist create his own version, which has its digital counterparts such as Gary Andrew Clarke’s pixelated Mona Lisa to ASCII versions of the classic artwork (examples of these can be found here: http://www.studiolo.org/Mona/MONA43.htm)

To relate to things I’ve been doing, Second Life itself is an appropriated version of the real world, the work I created from it with the glitches are simply appropriated images of things that other have created in order to create a new composition, but then again the images of the environments that I “stole” where stolen from the real world in the first place. It’s just becoming one big thieving match. In my recent chat with Jonathan he said to me in relation of my Monet Glitch “you have not just put 2 things together but you have brought a larger narrative to the image, the history of western painting and art, and a digital space, that is very real to some but seems to lack physicallity and made something new from it.” This kinda gave me a good idea of a direction to go in.

Will continue to develop the idea of appropriation

SL Glitch Self Portrait

Avatar crossed with a picture of myself, don’t really like the look of this one, think it’s quite difficult to actually see what it is.

Also think it would look better if i got two pictures where the faces where looking in the same direction, however I do like the idea of merging the real and the virtual in this way

 

SL Beach Glitch

mixed a scene in SL with a picture of a beach